Kielce National Museum

Modern installation that complements
the traditional exposition

About the project

National Museum in Kielce asked us to use multimedia devices to complement their traditional exposition. In the historic, former Palace of Cracow Bishops we installed a holographic pyramid and a virtual mirror. They present important historic data in an accessible, attractive way that makes the visitors become more attentive – especially the youngest ones. Museum in Kielce was the first one in Poland to use mentioned solutions.

Case study

Museums are vital to the education of new generations. But often valuable exhibits are presented in an unattractive way that does not meet the expectations of kids and teenagers – groups especially important for directors of mentioned institution. How to attract the youngest visitors? By using interactive, multimedia devices. But the subject needs thoughtful design – modern technology needs to complement, not overshadow the traditional exposition. The devices need to be carefully selected and composed into the historic exhibition. That was our task for Kielce National Museum.



The heart of interactive, multimedia installation is Dreamoc – a pyramid that creates realistic 3D holograms. This technology allowed us to create attractive presentations of valuable exhibits. The users can see furniture, weapons or ceiling paintings in close detail – what is not always possible in a real exhibition. They also can see the objects’ practical use. Prepared presentation is an excellent introduction to the traditional exhibition.

Virtual mirror


The modern technique allows visitors to take a captivating journey through time by using a virtual mirror based on Quazar3D.
The device allows the user to try on historic, virtual outfits. Realistic graphics influences the imagination and raises an interest in the history. This unique “dressing room” puts something rare and unique into traditional museum environment.

Virtual walk around the castle

The upper floors of the castle were turned into an application that allows for a virtual walk around the rooms. The user could “touch the furniture”, see their detailed description, open a closet or a writing table and find out what’s inside. The 3D technology and touch of the user bring the exhibits to life.